

With that out of the way, let's look at the cards! That's not saying your deck must have all these attributes for planeswalker cards to be good. I'll run Tezzeret the Seeker in decks for the sole purpose of using his minus ability a single time. But if your deck offers zero support for walkers and/or you get upset at opponents hating out your walkers no matter what, then planeswalkers cards might end up being worse in your deck than a non-'walker card with a similar function. The more of the listed attributes you can check off, the more powerful the planeswalker becomes in your deck.

You can add counters to them. Proliferate cards ( Atraxa, Praetors' Voice), cards that double the counters on permanents ( Doubling Season) let you use planeswalker's minus abilities more often, most notably the game-winning "ultimate" abilities ( Nicol Bolas, Dragon-God).Extra turn spells like Savor the Moment let you activate them an extra time before going to an opponent's turn. Rings of Brighthearth doubles your ability. You can use their abilities more than once per turn. Cards like Oath of Teferi and The Chain Veil activate loyalty abilities more than once.Creature-heavy decks with lots of potential blockers, Pillowfort decks that can prevent attacks ( Sphere of Safety), decks loaded with creature hate ( Wrath of God), and Stax decks ( Jokulhaups) are your best bet for keeping your planeswalkers around. You can protect them from attacks. Casting an unprotected planeswalker while your opponents have creatures means that 'walker is all but guaranteed to be dead before your next turn.If you tilt easily or feel it's "unfair" that people are killing your planeswalkers instead of attacking Jimmy who is clearly ahead, then save yourself the headache and don't play them. You have to acknowledge this and be okay with it. Since killing planeswalkers is as easy as attacking them with creatures, if your opponents can safely do that, they will. Even the lowly Tibalt, the Fiend-Blooded will draw hate at the table for fear of his Insurrection ultimate ability.

Planeswalkers are long-term value engines and provide clear, visible threats to your opponents, especially the ones with powerful ultimate abilities. You are okay with them being targeted and hated no matter what. Your opponents will be gunning for your planeswalkers the moment you cast them.So instead of repeating myself endlessly in this review, here are some tips to maximize the effectiveness of your planeswalkers. However, all planeswalkers have similar attributes that you should be aware of when deciding whether or not to run them in your deck. They all do very different things and fit into very different decks.

There's a ton of planeswalkers in War of the Spark that we'll have to review. ], ], ], ], ], ], ], ], ], etc.Įdit: Cranial Plating doesn't have a combat damage trigger but is a shoe in for any kind of black equipment deck as it represents a massive amount of damage.War of the Spark has been fully spoiled and that means it's time for the Commander Review!īefore we talk about individual cards, I wanted to give some general thoughts about the cards that define this set: When You Should Play Planeswalkers There are actually a lot of equipment that care about when a creature connects so you could lean into equipment if you wanted. Esper also has a massive amount of artifact synergies so finding Swords of X & Y, cheating their equipment cost, and copying them is pretty easy. Kamiz is worded such that you can give one of your creatures equipped with a Sword of X & Y double strike even if they have protection from an Esper color because Kamiz "chooses" and does not "target" for that ability which gets around protection. I'd really suggest using ] as your commander and running the Sword of X & Ys as well since they also trigger on combat damage and give evasion.
